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  • What did I do:

    Obao Runner: Mammoth fur and surface look dev, project lead

  • What did I do:

    Barcel Fuego: houdini FX artist, flames

  • What did I do:

    Heinz Invisible food: 3D tracking, 3D ketchup on invisible pasta, 3D fork for invisible fishfinger

  • What did I do:

    Bimbo Molido: Houdini particle system setup, look dev, vfx sup on shoot

  • What did I do:

    Aquafresh - 24H protection: Food look dev, lighting and rendering

  • What did I do:

    Farmville Heroes - Flamingo: Look dev, lighting and rendering of dancing flowers

  • What did I do:

    M&S - Christmas ad 2014: Modelling, look dev, snow FX

  • What did I do:

    H&M - Alexander Wang: Lighting and Snow FX

  • What did I do:

    School Project: Concept development, art direction, texturing, lighting, rendering and comping

  • What did I do:

    Art direction, UI design and textures

  • What did I do:

    Concept development and comping

  • What did I do:

    Concept development, storyboard, art direction, animated, lit and rendered robot arm sequence and comping

  • What did I do:

    Art direction, storybords and comping.

  • What did I do:

    Animation and art direction

  • What did I do:

    Comping only

  • What did I do:

    Comping only

  • What did I do:

    Motion graphics and comping

  • What did I do:

    Comping only

  • What did I do:

    Concept developing, storyboarding, motion graphics and comping


Bio:


My name is Rune Månsson, I've been working as a CG generalist since 2000. I have traveled the world, working in places like England, USA, Mexico and Denmark.

I strive to create evermore colorful and visually interesting pieces of art in the world of VFX for advertising, film and games.

Program skillset:
  • Houdini
  • Maya
  • Mudbox
  • Arnold
  • Mantra
  • V-ray
  • Mental Ray
  • Nuke
  • Adobe Photoshop
  • Adobe After Effects